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Shattered World Pantheon: Halfling Gods

Billic Baggilor

Greater : Luck : Male : CN : Billic Baggilor

MA: All, Charm, Time, Astral, Divination, Numbers, Protection

MI: Astral, Chaos, Necromantic, Time, Astral, Protection, Combat

Granted Power(s): Lucky streak - Causes 2d4 days of good luck to recipient; Luck +1d4; Immunity to bad luck

The halfling churches have a particular way of practicing their religion. At the beginning of their religious ceremonies, the clergy will present a minor door prize—sometimes monies, items, or even scrolls or potions. The faithful sit in a large, rotating, circular pew divided into 20 slices. A family or individual sits indian-style in their respective slices. There is a large wooden peg between each slice, and the podium upon which the halfling preacher stands has a pointer that sticks out from its front, into the pews. At the end of their worship, the priest will spin the pew and whoever the pointer points to at the end of the spin wins the door prize and a lucky streak.

Req’s.: Wisdom 9

Greater : Unluck : Male : CE : Coric Dalinburgle

MA: All, Chaos, Necromantic, Time, Astral, Protection, Combat

MI: Weather, Elemental (fire), Guardian, Summoning

Granted Power(s): Unlucky streak - Causes 2d4 days of bad luck to someone; Mirror break 1x/yr - causes recipient to break a mirror in the near future and be cursed with 7 yrs of bad luck; -1d4 to luck ability

Idah Baye

Demi : Stories : Female : NG : Idah Baye (“IDA BAY”)

MA: All, Time, Charm, Travelers, Thought, Divination

MI: Guardian, Healing, Summoning, Combat, Elemental (Air)

Granted Power(s): Enthrall person or crowd

Glik Dizzletuk

Demi : halfling/wonder : Female : CN : MA: All, astral, creation, healing, thought, travelers, wards

MI: Sun, divination, elemental (all)

Granted Power(s): dazzle crowd or person using whatever the priest desires: Audible and visible glamers, illusions, amplified speech and 1 or more actors. Wind walk at 7th level.

Ralth

Demi : Halfling/Trickery/Cleverness - Ralth

MA: All, Charm, Astral, Chaos, Thought, Summoning, Wards

MI: Numbers, Travelers, Time, Divination, Weather

Clergy Align: NG, N, CG, CN

Req’s.: Wisdom 9

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