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Friday, July 17, 2020

How To De-Objectify Women in Comics: A Guide

How To De-Objectify Women in Comics: A Guide

I posted this on a couple of gaming groups recently. Unlike here, I said nothing at all, merely shared the link. It was a hoot. The thought that anybody could get so worked up about something as simple as respecting another's human dignity doesn't shock me anymore, but it does speak to our era.

If you've been living under a rock for the last 15 years, the responses it generated might come as a shock to you. It ranged from "that's bait," to, "good point, atta boy," to, "this is off topic." (Which it's not, but I did not strongly argue with almost anyone who posted their parrotings).

The most common response though was from men who flew off the handle in a rage.

More than one individual became so excited that, after my post got deleted (the administration of all 3 groups deleted this post), sought out other, unrelated posts I had made in the group to let me know how they felt about it. For instance, I had posted a call for players for an online campaign a few days prior, and somebody felt they just had to let me know that I was too woke to play with. Me, woke, that's hilarious.

Before you lose hope, on the other end of the spectrum, there was one individual that actually had real questions and engaged with me sincerely. He expressed that the refined, de-sexied image excites him more than the one on the left, so how does that work? My response was that to my mind, this isn't about what makes him happy so much as it is about how women want to be portrayed.

Anyway, here's the link. This is how I feel and will not be apologizing for it anytime soon—but this will not dominate my blog either. Feel free to conveniently out yourself as someone who I do not wish to associate with so I can add you to my block list if this enrages you, but for goodness sake, don't give yourself a heart attack.

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